A full tour of what's in Starwatch Commander today โ and what's clearly labeled as coming soon. Live features are marked LIVE; planned ones are marked SOON.
Play against 1โ11 AI commanders. Earns Commander XP, no ELO.
Multiple people share one device, taking turns cycle by cycle.
Experiment freely. No XP, no ELO โ pure testing and exploration.
Invite friends with a code. Earns XP; no ELO by default.
Auto-join an online game. Earns XP and affects your ELO.
| Size | Planets | Max commanders | Suggested AI | Feel |
|---|---|---|---|---|
| Tiny | 12 | 2 | 1 | Fast, chaotic quick match |
| Small | 20 | 3 | 1 | Short game |
| Medium | 35 | 5 | 2 | Standard game |
| Large | 60 | 8 | 3 | Long game |
| Huge | 100+ | 12 | 5 | Epic campaign |
One ruleset, two paces: Turn-Based (press End Cycle, no timer โ great for offline and tablets) and Timed Cycles (auto-resolves on a countdown โ great for online and fast play).
Deliberately no Research, Fleets, or Reports nav tabs. Everything important is visible on one screen.
A central catalog maps real astronomical names to fixed identities and an 18-step S+++ โ F quality rating. Mars is always an excellent balanced world; Europa is always tech-friendly; Sedna is always a frozen dead-end. Larger maps use tier-preserving generated names, so a legendary name never lands on a poor planet. High-value worlds flag their strengths with small icons (๐ชโ gold, ๐โ ships, ๐งชโ tech, ๐โ land, โญ overall).
200 gold. Produce gold or ships per the planet's focus slider, scaled by its multipliers.
250 gold. Generate research toward the next Tech Level, independent of the focus slider.
Per-planet slider from 100% gold to 100% ships. Ship progress accumulates fractionally.
Three tuned difficulty personalities โ Easy, Normal, Hard (plus an Adaptive stub) โ that build, research, expand from cycle one, and commit genuine attacks. Hard punishes mistakes without invisible cheats. See the AI & scaling breakdown โ
Friends list, chat/lobby, online matchmaking, and leaderboard data are UI stubs today โ clearly labeled in-app โ and will light up with the online update.
Autosave after every cycle; continue, rename, delete. In-game menu with Save & Exit prompt.
Sound & music (synthesized, no audio files), UI scale, five interface themes, reduced motion.
High-contrast panels, colorblind-friendly mode, and reduced-motion toggles wired throughout.